Assault Cube: Custom Entities
I've figured out a way to create custom entities in the CUBE 2 engine. I will be documenting my changes as I want to create something of an "RPG" configuration game mode within this specific mod of the CUBE 2 engine game Sauerbraten. Here is a working sample of an .md3 I created in Blender 2.79 and how it can be put within the game as a living pickup. Rotation included.
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